Category: UE and UI

How to create a first impression to the user experience?

One, MVP and MLP You have only one chance to impress your users. I often talk about the difference between building an MVP (Minimal Feasibility Product) and what I like to call MLP (Mincing Favorite Product). I do not Believe in building MVP. I’m more trust in building incredible incredible Product experiences, and the premise of this series of experiences is that you need an unforgettable first experience for every new user. MVP typically begins by throwing a bare-hearted Product prototype into the marketplace to get some feedback, and the MLP, on the other hand, takes the first experience of…

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How product managers communicate with the UI

After the completion of the prototype Product will be handed over to the next designer, the final decision of a Product is also in the hands of designers. Aesthetic is the first impression to the user, if the beauty of the Product is not good enough, then the Product to the user’s impression will be discounted. In fact, when doing Product prototype, many companies will require high-fidelity prototype, high-fidelity prototype to judge from two angles, the first prototype interface to do is very realistic, the prototype has been added color elements, so Practices will make the Demand side easier to…

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How interaction designer output of high-quality design draft

First, discussing and understanding needs is always the first step. Do not hurry up to do the prototyping after getting the Product manager’s needs, especially for Business products where the interaction designer needs to spend most of his time discussing the requirements with the Product manager, and we need to know what these requirements are What is the purpose of reaching? Mainly to achieve what kind of function? What are some of the main competing products currently on the market? After a thorough understanding of the needs of the entire Business, I usually do some prototype carding and general process…

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Ten principles of user experience

1. The experience belongs to the user: Designers do not create the experience, they are just the medium to create the experience, the two are very different. Because experience is subjective, it can not be designed in the way of physical products. However, this does not mean that we can not design a framework for users to experience our products or services. If this framework is solid enough, then a good experience will follow. 2. Experience is holistic: Experience is no longer limited to the Product itself. It consists of all the parts of a larger System that are accessible…

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What the UI needs in the end into the PM

This morning to see the customer back to the company has been close to 2 o’clock in the afternoon, so my lunch break so naturally gone, and on Friday, so it goes along with its natural energy to do that pile is always dry Endless thing, this is the background, just a friend from the land of abundance to find me talk about the experience of UI to PM, at the moment he is doing UI design, there has always been the idea of ​​converting products, will also play Axure / Xmind and many other failed weapons, recently interviewed a…

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